is a compound geometry object
for 3ds Max that can be used to generate a single mesh from particles, vertex clouds, object positions, point data files or a combination thereof using various iso-surface
and geometry cloning
Version 1.3.6 supports the 32 and 64 bit builds of 3ds Max 9, 3ds Max 2008, 3ds Max 2009, 3ds Max 2010, 3ds Max 2011, 3ds Max 2012 and 3ds Max 2013, as well as the 64 bit version of 3ds Max 2014.
To download the latest build or older versions, please visit the Frost Downloads
Version 1.3.x will work with the existing v1.2 license and does NOT require a new license. If you have a 1.0 or 1.1, license, you will need to request an updated license.
Network rendering requires no additional license. The 3ds Max scene to be rendered must be saved with a valid workstation license of Frost though.
Visit the Frost Production Showcase page to see more videos of Frost used by our customers on real-world projects.
License Server Configuration (for floating licenses only)
Workstation Configuration (for node-locked and floating licenses)
Creating a Frost Object
The Frost Viewport Icon
Controlling The Particle Size
Data Channel Interpolation
Motion Blur Modes
Frost Dialog Boxes
Particle File Formats
First Steps in Frost
Exploring Frost Particle Sources and Meshing Modes
Using the AutoFrost Feature
Geometry Meshing Mode
Controlling Geometry Animation
Combining Frost And Krakatoa
Geometry To Voxel Grid Conversion
Snow Cover Using Frost and Krakatoa
Krakatoa MX 2, Realflow and Frost
Frost Pre-Release Teasers
Frost (Heart) Krakatoa
Frost (Heart) Max Modifier Stack
Frost (Heart) Particle Flow
Frost (Heart) Lidar
Frost (Heart) Graphite Object Paint
Using Genome To Conform Frost To The Particle Cloud