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Krakatoa X-Particles Source

Last edited on April 14, 2014

Introduction

The Krakatoa renderer requires scene objects that can generate particles to provide a Krakatoa-compatible particle stream with all data to be rendered.

The Krakatoa X-Particles Source object implements the conversion of CINEMA 4D 3rd party X-Particles to a Krakatoa-compatible particle stream.

 

Creation

To create a new Krakatoa Emitter Source, select the Menu > Plugins > Krakatoa > Krakatoa X-Particles Source item.

 

User Interface

Basic Tab

The Basic tab implements the regular CINEMA 4D object controls and does not contain any Krakatoa-specific settings.

Coord. Tab

The Coord. tab implements the regular CINEMA 4D Transformation controls.

Setup Tab

The Setup tab contains the standard Krakatoa Particle Source controls available in all Krakatoa objects.

X-Particles Tab 

Emitter object picker 

  • Provides the X-Particles Emitter object to send to Krakatoa for rendering.

Channels panel 

  • Contains checkboxes with supported X-Particles data channels to pass to the Krakatoa renderer.
  • Note that the Position channel is always included implicitly and is not listed.
  • Velocity and Color are checked by default.
  • The rest of the channels have no influence on the Krakatoa renderer, but could be enabled to include in saved PRT files.