Krakatoa MX Fundamentals Part 1
"Choosing The Right Path"
Recorded live on May 22nd and May 23rd, 2012.
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Krakatoa MX is a very complex product, and its User Interface is also quite complex. It often provides several ways to achieve the same goal because people tend to think and work differently, or because 3ds Max dictates a certain approach that is not always the fastest one possible. As result, some workflows might appear valid, but could turn out to be much slower than others.
The major objective of this first Krakatoa MX webinar is to highlight the Best Practices related to the interaction with the various components of Krakatoa and introduce existing users to some hidden features that could save time and clicks, and free up time for more particle rendering.
Chapter 1: Accessing and Navigating the User Interface
The first chapter of the webinar recorded on May 23rd 2012 discusses the Best Practices for accessing the Krakatoa Renderer and its User Interface. It shows some features related to UI management and demonstrates shortcuts for fast navigation between the multiple rollouts comprising the User Interface.
Chapter 2: Value Presets and Defaults Management
The second chapter of the webinar recorded on May 23rd 2012 discusses the Value Presets system available for all value spinners in the Krakatoa UI. It also shows how to set up custom startup defaults for various UI controls.
NOTE that a number of bugs introduced in v2.0.x of Krakatoa MX were discovered during the preparation of this webinar. The majority of these issues has been fixed in the Open Beta v2.1.x Builds available for download. To see a list of the improvements in these new versions, please read the Change Log here.
Chapter 3: Particle Caches, Iterative and Interactive Rendering
The third chapter of the webinar was recorded on May 22nd 2012 and demonstrates the use of the PCache and LCache options of Krakatoa MX for locking the particle data and the illumination data after rendering. It shows how to achieve faster render iterations while manipulating Final Pass Density or setting up Cameras or how to render static particles with dynamic camera animations. Finally, it shows the Interactive option of the Extended VFB controls for automatic re-rendering on parameter changes.
Chapter 4: Presets And History
This chapter of the webinar recorded on May 23rd discusses some of the features of the "Presets and History" rollout of Krakatoa MX, including the ability to restore render parameters from previous renderers, as well as the timing, camera orientation etc.
Chapter 5: PRT Loader Creation
This chapter of the webinar recorded on May 23rd 2012 demonstrates the Best Practices for creating and manipulating Krakatoa PRT Loader objects.
Chapter 6: PRT Volume Creation
This chapter of the webinar recorded on May 23rd 2012 demonstrates the Best Practices for creating and manipulating Krakatoa PRT Volume objects.
Chapter 7: Krakatoa Tools And Explorers
The last chapter of the webinar recorded on May 23rd 2012 looks at some of the explorer tools provided with Krakatoa MX to speed up various workflows or provide an overview of the data and processes used in particle rendering and management.