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Celebrating Another Exceptional Year of Filmmaking

From a new chapter in the venerable Star Wars saga to a dark but beautiful dystopian future in "Blade Runner 2049," this year's awards-recognized projects showcase an incredible display of artistry. While the demands of production can be all-encompassing, awards season serves as a reminder for us to pause, recognize and reflect on the past year's body of work, and celebrate the achievements and vision of talented artists. 

In delivering solutions that help artists create these impressive visuals, we're consistently amazed at what our customers and others throughout the industry dream up. Although rendering might not garner the fanfare of other disciplines in the VFX workflow, it is vital to content creation, especially as projects become more complex and nuanced. When approached smartly and efficiently, rendering can fundamentally transform the way work is created, and was an essential step in realizing the artistry of many of the year's biggest films.

As the Academy Awards approach on March 4, we're excited to see such an amazing representation of work in contention. We congratulate our friends at Luma Pictures, ILM, Double Negative, Hybride, Blind, fx3x, Scanline VFX, Dreamworks, and Cartoon Saloon for contributing to films nominated in the Outstanding VFX and Best Animated Film categories; your work is jaw dropping. We wish the best of luck to all the nominees!


MacOS Installer Certificate Update

This is a quick announcement regarding the MacOS installers for Deadline. See the FAQ item below for more information.

FAQ: Why is my installer failing with the error "Deadline-X.X.X.X-osx-installer can't be opened" (where X.X.X.X is the installer version number)?

A: Thinkbox has recently updated its MacOS digital signing certificate and the installer you are using is signed with an outdated certificate. Please download a new installer for your preferred Deadline version here


AWS Media & Entertainment Cloud Symposium | Los Angeles

Date: Tuesday, November 7, 2017
Time: 10:30 a.m. – 5:30 p.m. PDT
Location: Loews Hollywood Hotel | 1755 N Highland Ave,  Hollywood, CA  90028

Join Amazon Web Services as they host this year's Media & Entertainment Cloud Symposium in Hollywood, LA.

During this one day exploration into M&E Cloud trends, you can learn from Thinkbox CEO, Chris Bond who is hosting a session on 'Rendering in Cloud with Deadline 10'.

Jason will be detailing his experience on the post-production of 'The Tick' where he and the team at Fuse FX used Deadline 10 to scale their compute capability to a fleet of Amazon EC2 nodes.

Elsewhere at the symposium, you can learn how companies of all sizes are leveraging AWS services to increase agility, accelerate, innovation, and perfect the customer video experience.

Hear from your peers about their experiences and outcomes in leveraging the AWS Cloud to create content, stream live and linear 4K content, and simplify storage throughout the content lifecycle. In the afternoon breakout sessions will focus on the strategies and best practices for cloud-based content production, media supply chains, as well as video processing and delivery.

Furthermore, AWS subject matter experts will be on hand to answer your questions about best practices for migrating workloads to the cloud.

Registration is open now



Krakatoa MX, Frost MX, Stoke MX and XMesh MX now support 3ds Max 2018 

We are happy to announce that the Thinkbox 3ds Max plugins have been updated with 3ds Max 2018 support.

A new updated license is required for each one of them - please email to request a new license if your Support & Maintenance contract is active, or to renew it if it has expired:

  • Krakatoa MX v2.7 - same as v2.6.3, but with added 3ds Max 2018 support. v3.0 is currently in Beta.
  • Frost MX v2.1 - same as v2.0.14, but with added 3ds Max 2018 support.
  • Stoke MX v2.3.5 - a new version with 3ds Max 2018 support and several new features - see Change Log.
  • XMesh MX v1.5 - same as v1.4, but with added 3ds Max 2018 support.


IMPORTANT NOTES about 3ds Max 2018 support and command panel resizing

We encountered and reported a bug related to the new freely resizable command panel of 3ds Max 2018. It affects all scripted plugins (including the simple examples available in the MAXScript Online Help) and was discovered after the initial release of 3ds Max 2018.

If a scripted plugin is displayed in the command panel, then the command panel is resized, and the object selection is changed away and back to the scripted plugin object, the minimum width of the command panel will be locked to the current new width for the duration of the current session. The only way to reset it to the original startup width is by restarting 3ds Max 2018.

In addition, scripted UI controls using relative #left and #right alignment tend to float away with the edges of the command panel, resulting in completely unusable layouts. In contrast, C++ plugin UIs stay centered within the wider user interface, so they do not benefit from the new resizing capabilities yet, but do not suffer from the problem either.

As a workaround, we have rewritten our scripted plugin User Interfaces to take full advantage of the new resizable command panel, with the caveat that once made wider, it cannot be made more narrow if the object has been re-selected. The main benefit is that list view controls like the PRT files list in the Krakatoa MX PRT Loader, or the Source Lists in Stoke MX can now display a lot more information if the command panel is resized. Since MAXScript button controls cannot be resized once created, they have been replaced with .NET button controls throughout the scripted UIs. An added benefit is that the UIs in earlier 3ds Max versions are also fully consistent, as we use absolute control placement and sizes instead of relative ones.

Please use caution when resizing the 3ds Max 2018 command panel. If you made the command panel too wide while resizing, be sure to make it more narrow immediately BEFORE deselecting the currently selected Krakatoa or Stoke object. Otherwise, you might be forced to restart 3ds Max 2018 to revert to the default width, which currently results in multiple narrow columns in place of a single wide one.


Deadline 10 is now available

Deadline 10 is available today is the first release to offer customers access to Amazon Elastic Compute Cloud (EC2) Spot Instances that can significantly reduce the cost of running rendering applications, and help you increase compute capacity on the same budget. Starting today, customers can also purchase by-the-minute render time in the AWS Cloud through the Thinkbox Marketplace. Deadline for Autodesk 3ds Max, Autodesk Maya, Arnold, an Autodesk offering, and Chaos Group’s V-Ray can all be purchased in the marketplace.

Deadline 10 integrates with the AWS Cloud to enable customers to expand their render farms – whether on-premises, cloud, or hybrid – simply and securely. To ensure that all the appropriate assets are available in the cloud, Deadline synchronizes with local servers and manages the data transfer before rendering begins, tagging accounts and instances for bill allocation. With flexible third-party licensing options, Deadline 10 customers can purchase software licenses from the Thinkbox Marketplace, bring their own licenses, or leverage a combination of the two to grow render farms elastically from the AWS Cloud.

Deadline 10, including support, is now offered at a reduced price of $48.00 USD per year.

Perpetual licenses are available upon request. For more information, visit: