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Two XMesh MX Video Tutorials - Saving Multiple Objects As One

Two new video tutorials have been added to the XMesh MX documentation.

The first video covers the basics of saving multiple animated objects, in this particular case the bones of a Biped, as a single mesh to disk, and the consequent duplication of the resulting XMesh Loader with offset timing.

The second video demonstrates both the manual approach and the automatic way of recreating an XMesh Loader from existing data, in this case the sequence saved from the first tutorial.