Thinkbox Software has launched beta builds of Deadline 6.2 – the latest iteration of its high-volume data management solution for rendering or processing information – and Stoke MX 2.0 – the newest version of its plug-in for quickly creating or modifying existing high-count particle clouds in Autodesk® 3ds Max®.
In addition to new features and overall enhancements to existing plug-ins and scripts, Deadline 6.2 adds support for Autodesk® 2015 products (3ds Max®, Maya®, Softimage®, Composite®), Anime Studio® 10, DJV Imaging, The Foundry’s MODO® 8xx and Trimble SketchUp 3D. Deadline 6.2 also supports the GPU-accelerated Redshift renderer in Maya and Softimage, all Maya Extensions and includes a new integrated submitter for Side Effects Software Houdini.
Stoke MX 2.0 introduces advanced field I/O, editing and manipulation capabilities designed to enhance particle simulations within the application, various native 3ds Max sub-systems, and other compatible third party plug-ins. Users that opt to purchase Stoke before the end of beta will lock in current pricing and receive the Stoke MX 2.0 upgrade for free.
For beta access on Deadline 6.2 or Stoke MX 2.0, please contact email@example.com with your license server host name and MAC address.
In addition to announcing the start of the Deadline 6.2 Beta, we would like to mention that a a set of demo videos outlining the workflows of the "Jigsaw" Multi-Region rendering feature found in the 3ds Max Submitter have been posted to the Deadline Tutorials section.
An update to the Jigsaw-related scripts that fix some issues and further improve the feature is available from the same Deadline 6.1 download location as the main installers!
Jigsaw will be further improved during the Deadline 6.2 Beta - be sure to provide your feedback!