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Thursday
Sep292016

Thinkbox Software Releases Frost MX 2.0; Launches Beta for Frost MY 2.0

Back in July - CG Press revealed an awesome preview of Frost MX 2.0 creating V-Ray instances of a Sequoia XMesh. Today we are delighted to announce the full availability of Frost MX 2.0 and the beta for Frost MY 2.0 for Autodesk® Maya.

A go-to tool for meshing particles and fluid simulations for many artists, Frost MX 2.0 nearly doubles the performance of previous releases, integrates more deeply with Chaos Group’s V-Ray and introduces new workflow improvements for greater ease of use. 

 

With up to twice the speed in particle meshing modes, Frost MX 2.0 allows artists to increase productivity and complete jobs more quickly. Its integration with V-Ray v3.1 and higher enables customizable particle scattering for distributing and rendering millions of mesh instances in Custom Geometry meshing mode. The new V-Ray Instancing mode leverages dynamic memory allocation to render millions of high-resolution meshes with very low memory overhead. Frost MX 2.0 continues to support all Custom Geometry features in V-Ray Instancing mode, including particle channel propagation, material and shape ID controls, animation timing offsets and motion blur from particle velocity. Coupled with the advanced particle generation and Magma data channel manipulation capabilities offered by Thinkbox’s Krakatoa MX, which is available at no extra cost via the License-Free mode, the V-Ray Instancing feature offers a whole new world of power and flexibility to Frost users.  

"The latest version of Frost is a massive leap forward in terms of speed. By stripping away much of the computational burden traditionally associated with data-heavy particle meshes and fluid simulations, we’re enabling artists to work more dynamically and see their work come to life more quickly," 

Chris Bond, founder, Thinkbox Software.


Close-up of a macrophage rendered with Frost MX 2. Image courtesy of Khye Kading.

Additionally, the new Region of Interest option in Frost MX 2.0 lets users easily define a custom bounding box region that can be applied to Viewport meshing for faster previews while adjusting settings of complex particle data sets, to remove unwanted areas in Render-time meshing, or both. A dedicated Frost menu bar has been added to 3ds Max’s main menu for faster access to major features such as creating Frost objects, auto-adding new sources to a Frost object, accessing the Log window, and mass-changing the meshing mode of selected Frost objects.

Screenshot of Frost MX 2.0 inside Autodesk 3ds Max 2017 showcasing the Region of Interest feature. Waterfall dataset courtesy of Adam Guzowski of Evermotion.com.

Frost MX 2.0 is available for 64-bit versions of 3ds Max from 2012 to 2017, and requires an updated license. To request an evaluation, purchase a new license or renew an existing one, please visit: www.thinkboxsoftware.com/sales.

For beta access to Frost MY 2.0, please contact beta@thinkboxsoftware.com.