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Next Limit Technologies RealFlow and Maxwell join the Thinkbox Marketplace

Next Limit Technologies RealFlow and Maxwell are now available on-demand via the Thinkbox Marketplace!

RealFlow fluid simulation software and the Maxwell visualization rendering toolkit can now be purchased per-minute, offering artists, designers and architects the flexibility to easily scale as projects demand.

RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. Find out more here

Maxwell Render is an unbiased 3D render engine used in the film, animation, and VFX industry. Find out more here

“We are thrilled to have partnered with Next Limit to bring a usage-based licensing model to users of RealFlow and Maxwell. On-demand licensing empowers customers of all sizes to work how and where they want with the ability to scale at a moment’s notice, and our aim is to continue to bring this infinite scale and flexibility to our users with key partners like Next Limit,” - said Chris Bond, founder, Thinkbox Software.

“Thinkbox is changing the way software is used across industries, and we’re excited to extend the accessibility of our products through its online marketplace,” said Martin van Stein, Head of Sales, Next Limit.


Maxwell and RealFlow join a host of other third-party applications available on demand via Thinkbox including NVIDIA Iray and Mental Ray, Redshift, The Foudry Nuke, Katana and Peregrine Labs’ Yeti.

Check out the marketplace now


Thinkbox Software Releases Frost MX 2.0; Launches Beta for Frost MY 2.0

Back in July - CG Press revealed an awesome preview of Frost MX 2.0 creating V-Ray instances of a Sequoia XMesh. Today we are delighted to announce the full availability of Frost MX 2.0 and the beta for Frost MY 2.0 for Autodesk® Maya.

A go-to tool for meshing particles and fluid simulations for many artists, Frost MX 2.0 nearly doubles the performance of previous releases, integrates more deeply with Chaos Group’s V-Ray and introduces new workflow improvements for greater ease of use. 


With up to twice the speed in particle meshing modes, Frost MX 2.0 allows artists to increase productivity and complete jobs more quickly. Its integration with V-Ray v3.1 and higher enables customizable particle scattering for distributing and rendering millions of mesh instances in Custom Geometry meshing mode. The new V-Ray Instancing mode leverages dynamic memory allocation to render millions of high-resolution meshes with very low memory overhead. Frost MX 2.0 continues to support all Custom Geometry features in V-Ray Instancing mode, including particle channel propagation, material and shape ID controls, animation timing offsets and motion blur from particle velocity. Coupled with the advanced particle generation and Magma data channel manipulation capabilities offered by Thinkbox’s Krakatoa MX, which is available at no extra cost via the License-Free mode, the V-Ray Instancing feature offers a whole new world of power and flexibility to Frost users.  

"The latest version of Frost is a massive leap forward in terms of speed. By stripping away much of the computational burden traditionally associated with data-heavy particle meshes and fluid simulations, we’re enabling artists to work more dynamically and see their work come to life more quickly," 

Chris Bond, founder, Thinkbox Software.

Close-up of a macrophage rendered with Frost MX 2. Image courtesy of Khye Kading.

Additionally, the new Region of Interest option in Frost MX 2.0 lets users easily define a custom bounding box region that can be applied to Viewport meshing for faster previews while adjusting settings of complex particle data sets, to remove unwanted areas in Render-time meshing, or both. A dedicated Frost menu bar has been added to 3ds Max’s main menu for faster access to major features such as creating Frost objects, auto-adding new sources to a Frost object, accessing the Log window, and mass-changing the meshing mode of selected Frost objects.

Screenshot of Frost MX 2.0 inside Autodesk 3ds Max 2017 showcasing the Region of Interest feature. Waterfall dataset courtesy of Adam Guzowski of

Frost MX 2.0 is available for 64-bit versions of 3ds Max from 2012 to 2017, and requires an updated license. To request an evaluation, purchase a new license or renew an existing one, please visit:

For beta access to Frost MY 2.0, please contact


Catch CEO Chris Bond @ Flexera's SoftSummit 2016


If you're heading down to San Jose, CA for this year's Flexera SoftSummit 2016, then be sure to check out Thinkbox CEO Chris Bond kick off the first outbreak session in Track 1 with his talk "Moving to a Consumption/Usage-based Model".

Deadline 8 has revolutionised the way users can purchase software licenses for rendering by introducing it's per-minute licensing model.

Chris will be discussing the move of Thinkbox's Deadline render management software into it's latest major release, the challenges and successes of moving to this software model and how the Flexera partnership has supported it.

Registration is now open for SoftSummit 2016.


WHEN: October 12th 2016, 13:30-14:00

WHERE: San Jose Marriott Hotel


Krakatoa 2.6 for Maya And 3ds Max Is Now Available

We are happy to announce that Krakatoa 2.6 is now available for both Autodesk Maya and Autodesk 3ds Max.

The updated renderer now supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support. Depth Of Field calculations on multi-core machines have also been made faster.

The Adaptive Motion Blur option also significantly improves animation rendering performance by processing only as many passes as the number of screen-space pixels traveled by the fastest moving particle in the data set.

Krakatoa MY 2.6.0 also addes support for the newly released Autodesk Maya 2017.

Krakatoa MX 2.6.1 for 3ds Max also introduces World Space Modifier versions of the previously existing Krakatoa Delete and PRT Cloner modifiers, and enables the multi-level cloning using both OSM and WSM PRT Cloners without Source channel collisions. The Magma system adds a large number of Random operators, and the Noise operators now expose a new Phase input which can be controlled per-particle.

For a detailed list of changes to both versions, please see the respective Release Notes: 

Krakatoa 2.6 requires new version 2.6 licenses for workstations and network render nodes. Please contact Thinkbox Sales to request an update to your existing license, or an Evaluation license if you don't own Krakatoa yet.


New to the Thinkbox Marketplace

Further to the announcement at SIGGRAPH 2016 – Redshift, NVIDIA Iray, NVIDIA Mental Ray and Peregrine Labs Yeti render are now available in the Thinkbox Marketplace.

Click to read more ...

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