Entries in Video (24)


Deadline 8 Technology Preview Video

The following video provides a quick overview of some new features found in the upcoming Deadline 8 software:


Cloud On Demand with Deadline, VMX, and the Cloud Wizard

Everyone is excited about the potential impact of Cloud Compute on VFX, Animation, Simulation and Rendering. The thought that a small studio could have resources that scale alongside the largest companies in the world virtually ‘on demand’ is incredibly exciting. This excitement is usually immediately tempered by the steep learning curve in getting up to speed on Cloud technologies, with each major Cloud vendor inventing their own terminology for similar concepts which furthers the confusion. 

The SAAS [Software As A Service] models make Cloud Compute convenient, by simplifying workflows and technologies to fit into a specific box – a box your pipeline may not fit into – bringing you full circle to integrating your workflow to a specific provider. 
If you consider the past and present of Deadline you can see our agnostic approach to software [over 50 applications supported out of the box] and platforms [Linux, OSX, Windows], then you should be able to predict how we have framed Cloud for creative professionals. With support for all the major public Cloud providers [Amazon Web Services, Google Cloud Platform, Microsoft Azure, Rackspace] as well as Private Cloud support [Openstack, vmware] we bring that same platform/software agnostic approach to the future.
Our challenge is to make it easy. Enter: Cloud Wizard.
Deadline’s virtualization and Cloud extension, VMX, will soon ship with a specialized installer called the Cloud Wizard that will make it easier than ever for companies to install a Cloud render farm into their own Cloud account, typically in under 30 minutes. This is just the beginning - we’re working to make it easier for companies to get onto the Cloud with minimal technical fuss, maximal economy, no vendor lock-in, and no middle-man premiums in the environment they choose.  
We think this is the way the Cloud should be!
If you are not familiar with Thinkbox Software’s VMX extension for Deadline and the Cloud Wizard, or if you are new to Deadline, check out this short video that provides an overview of Deadline, VMX, and the Cloud Wizard.



Deadline 7, VMX And Cloud Wizard Webinar Videos Posted

A number of videos recorded on October 29, 2014 during the live Webinar focusing on some of Deadline 7's new features, the Virtual Machine Extension, and the Cloud Wizard, have been posted here.

With way over 500 new features in the upcoming Deadline 7 release, the presenters Mike Owen, Borislav "Bobo" Petrov and James Coulter look at the major areas, like

  • Improvements in the User Interface and Database backend, 
  • Ability to suspend and resume individual tasks, 
  • New Batch property for logical grouping of related jobs in the Monitor and the Job Dependencies interface, 
  • New global and local Slave Scheduling controls,
  • Jigsaw multi-region rendering for Maya, Modo and Rhino,
  • New callbacks for pipeline integration,
  • New per-machine Slave licensing and relaxed Draft licensing,
  • VMX Balancer
  • Cloud Wizard, including a live demo of setting up a Google Cloud Compute render farm in under 30 minutes.



Max3D Reviews Stoke MX 2

If you have been around since the early days of 3ds Max, the name "Max3D" might ring a bell. Back in 1996, the year 3ds Max was released, Torbjorn "Tobbe" Olsson started a website dedicated to 3ds Max News which also served as a catalog of available plug-ins years before the current torch-bearer MaxPlugins.de came along.

Now Tobbe is back with a dedicated YouTube Channel with the same name, and a Facebook Group / Google+ Circle to go with it. And the first review published by the new Channel is dedicated to Thinkbox' Stoke MX 2.0!

The review provides an in-depth look at the various areas Stoke MX 2.0 can be applied to, including particle advection, custom velocity fields creation, advanced FumeFX integration, Particle Flow control, field simulation and OpenVDB I/O, and Genome geometry modifications.

Be sure to watch the whole video as it offers a lot of examples, ideas and details. 

You can visit the Max3D Reviews Channel.

Here is the Max3D Reviews Facebook Group.

If you prefer Google+, here is the Max3D Reviews Circle.


A Yummy Cherry Yogurt Ad And Making Of By Digital Kitchen With A Bit Of Genome In The Mix

Digital Kitchen's Chad Ashley posted the following mouth-watering Cherry Yogurt commercial created using 3ds Max, A&G Studio Light Rig, V-Ray, and some help from Genome for the surface displacement effect.
You can watch it below or on Vimeo, and comment on both Vimeo and Max Underground.