Entries in Video (24)
Everyone is excited about the potential impact of Cloud Compute on VFX, Animation, Simulation and Rendering. The thought that a small studio could have resources that scale alongside the largest companies in the world virtually ‘on demand’ is incredibly exciting. This excitement is usually immediately tempered by the steep learning curve in getting up to speed on Cloud technologies, with each major Cloud vendor inventing their own terminology for similar concepts which furthers the confusion.
A number of videos recorded on October 29, 2014 during the live Webinar focusing on some of Deadline 7's new features, the Virtual Machine Extension, and the Cloud Wizard, have been posted here.
With way over 500 new features in the upcoming Deadline 7 release, the presenters Mike Owen, Borislav "Bobo" Petrov and James Coulter look at the major areas, like
- Improvements in the User Interface and Database backend,
- Ability to suspend and resume individual tasks,
- New Batch property for logical grouping of related jobs in the Monitor and the Job Dependencies interface,
- New global and local Slave Scheduling controls,
- Jigsaw multi-region rendering for Maya, Modo and Rhino,
- New callbacks for pipeline integration,
- New per-machine Slave licensing and relaxed Draft licensing,
- VMX Balancer
- Cloud Wizard, including a live demo of setting up a Google Cloud Compute render farm in under 30 minutes.
If you have been around since the early days of 3ds Max, the name "Max3D" might ring a bell. Back in 1996, the year 3ds Max was released, Torbjorn "Tobbe" Olsson started a website dedicated to 3ds Max News which also served as a catalog of available plug-ins years before the current torch-bearer MaxPlugins.de came along.
Now Tobbe is back with a dedicated YouTube Channel with the same name, and a Facebook Group / Google+ Circle to go with it. And the first review published by the new Channel is dedicated to Thinkbox' Stoke MX 2.0!
The review provides an in-depth look at the various areas Stoke MX 2.0 can be applied to, including particle advection, custom velocity fields creation, advanced FumeFX integration, Particle Flow control, field simulation and OpenVDB I/O, and Genome geometry modifications.
Be sure to watch the whole video as it offers a lot of examples, ideas and details.
You can visit the Max3D Reviews Channel.
Here is the Max3D Reviews Facebook Group.
If you prefer Google+, here is the Max3D Reviews Circle.