Entries in Video (17)

Tuesday
May212013

Stoke MX Webinar Videos Now Online

Several videos that were recorded during the Stoke MX Webinars broadcast live on May 16th and 17th, 2013 have now been posted on the Stoke MX product page.

The videos cover the basic usage and workflows of Stoke MX and its integration with various 3ds Max components, 3rd party plugins and other Thinkbox products. In addition, the theory and practice of the asynchronous caching and multi-threading used by Stoke are discussed and illustrated.

Friday
May102013

"Krakatoa For Maya - An Introduction" Webinar Videos

A set of videos recorded live during the first Krakatoa For Maya Webinar broadcast on May 7th and 8th, 2013 are now available!

The covered topics complement the written tutorials already available in the Krakatoa MY documentation, and go into more detail to further illustrate the typical basic workflows.

Tuesday
Mar122013

Anatomical Travelogue's First Look at Krakatoa SR Integration with Eyeon Fusion

The developers at Anatomical Travelogue shared with us this early preview video of the Thinkbox Krakatoa SR renderer running inside the Eyeon Fusion compositing package:

Anatomical Travelogue  is an award-winning producer of visually rich health content, specializing in the art of medical visualization for all media including books, magazines, interactive applications and TV shows.

The Research & Development department at Anatomical Travelogue has been using Krakatoa and other related Thinkbox products for many years to turn real-world medical data including MRI scans into compelling visual content.

Check out some other research examples from the past like the Chameleon and the Human Hand Test:

Friday
Nov092012

"The Big Picture" Webinar Videos Now Available

The live recording of "Thinkbox Software - The Big Picture" Webinar from November 7th, 2012 has been posted here. The page contains over 80 minutes of presentation videos, as well as additional video material referenced by, but not shown in the live session.

Wednesday
Aug292012

XMesh History-Dependent Selection Caching Video

The video uploaded to the Thinkbox' YouTube Channel demonstrates some new features of XMesh MX v1.1. In particular, the ability to save selection channels with the cache, and the option to disable inter-frame optimizations. The latter feature allows an XMesh Loader to be saved over the existing XMesh sequence with one frame offset, accumulating channel data over time for history-dependent effects. In this particular case, a selection trail is created from a moving object.

In a further step, using Thinkbox' Genome procedural geometry modifier, the selection can be faded off over time. Arbitrary deformation modifiers can be applied to the selection on the stack to produce history-dependent displacement effects. This has possible applications like the creation of wakes on water, painting with moving objects on other objects, creating footsteps in the snow or on semi-elastic materials that regain their shape over time and many more. Note that the same approach of re-saving an XMesh sequence over itself can be used to store any channel modifications, including the direct caching of history-dependent deformations (vertex Position channel) instead of vertex Selection.

To download the current public beta builds of XMesh v1.1 Loader and Saver plugins for 3ds Max, please go here.