RSS< Twitter< etc

Stoke MX 2 Webinar Videos

The following videos were recorded during the Stoke MX 2 Webinars broadcast live on July 15th and 16th, 2014.  

Part 1: Stoke MX 2 Overview

Recorded on July 16th, 2014.

A look at what Stoke MX 2 is and how it differs from the initial Stoke MX 1.0 release.

 

Part 2: Stoke MX 2 - Introduction To Fields

Recorded on July 16th, 2014.

A short introduction to Fields, based on the Wikipedia definition and example of a (Sin Y, Sin X) Vector Field.

 

Part 3: Stoke MX 2 - Field Magma Object

Recorded on July 16th, 2014.

Creating a Sine Wave and a "Corkscrew" Velocity Field, advecting Stoke and Particle Flow particles.

This example uses some of the workflows outlined in this written online tutorial.

Part 4: Stoke MX 2 - Field From A Mesh Surface

Recorded on July 16th, 2014.

Based on the written online tutorial found here, a short discussion of how to sample data from a Torus surface in order to create a rotating field along either of the two radii.

Part 5: Stoke MX 2 - Simple Fluid Modifier

Recorded on July 16th, 2014.

Creating a Divergence-free fluid motion using either the Simple Fluid Modifier, or the Simple Fluid Magma operator, and the difference between the two.

Part 6: Stoke MX 2 - Stoke Field Force SpaceWarp

Recorded on July 16th, 2014.

Converting Vector Fields to 3ds Max compatible Force Fields to affect various 3ds Max components like legacy particles, Hair&Fur, mCloth, MassFX etc.

 

Part 7: Stoke MX 2 - Loading External LevelSet Data, Surface Reconstruction

Recorded on July 16th, 2014.

Loading LevelSet data from non-3ds Max external sources, re-sampling the data in the Nitrous viewports, the difference between 3ds Max 2013/14 and 3ds Max 2015 (the Webinar recording did not capture the actual viewport speed of 3ds Max 2015).

Resampling the LevelSet data to particles.

Meshing the particles using FROST.

Part 8: Stoke MX 2 - Field Simulator Object

Recorded on July 16th, 2014.

Creating a simple Plume simulation, rendering directly using the Krakatoa Atmospheric Effect, as particles in Krakatoa, meshing the particles with FROST, other approaches to rendering.

The scene used was created for the "Simple Plume Simulation" written online tutorial.

Part 9: Stoke MX 2 - Field Data Exporter

Recorded on July 16th, 2014.

Exporting a Stoke Field Simulation to .FXD file format and driving a FumeFX simulation with it.

Part 10: Stoke MX 2 - Field Texmap

Recorded on July 15th, 2014.

Converting Field data to a texture. Creating a Wetmap using the Stoke Field Simulator and the Stoke Field Texmap (see the written online tutorial for detailed steps). A quick look at the Mesh To Field modifier used to turn a mesh to a LevelSets.

Part 11: Stoke MX 2 - Genome Iterations, Mesh Self-Collision

Using the Genome Iterations spinner to perform the same operation multiple times on the same object.

Recorded on July 16th, 2014

Part 12: Stoke MX 2 - Genome InputField Operator

Recorded on July 16th, 2014

Sampling Field Data with the Genome modifier, displacing and advecting vertices by Velocity, melting geometry by Temperature.