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STOKE MX Development History

 

All Beta Videos In One Place:

Using Force Space Warps As Velocity Fields (Beta 1)

 

Using FumeFX As Velocity Field (Beta 1)

 

Using 3ds Max Legacy Paritcles As Velocity Field (Beta 1)

 

Using Particle Flow As Velocity Field (Beta 1)

 

Exploring Mesh Distribution Modes (Beta 1)

 

Using Krakatoa PRT Maker As Distribution Source (Beta 1)

 

Exploring the Cache and Playback Options (Beta 1)

Exploring the New Asynchronous Cache (Beta 3)

Acquiring Velocities From XMesh

Creating "Collisions"