Thinkbox Software Videos
This page links to the various pages of the Thinkbox website containing video recordings of webinars, product tutorials and demos.
The Thinkbox YouTube Channel contains all public videos.
Some YouTube videos have not been released to the public and can only be accessed through the dedicated pages listed below.
These videos were recorded from the MAXON booth live stream at NAB 2014 in Las Vegas. The three videos cover the basic volumetric rendering workflows in Krakatoa C4D, particle simulation, saving, repopulation and partitioning, as well as advanced "sticky camera mapping" effects for the creation of dissolving effects and more.
The following pages contain videos from Webinars covering various Thinkbox products (newest on top):
An overview of the major new features of Deadline 7 including Database and UI improvements, Task suspending and resuming, Batch grouping and Dependency enhancements, Slave Scheduling controls, Jigsaw multi-region rendering in Maya, Modo and Rhino, new callbacks for Pipeline integration, per-machine Slave licensing, and last but not least the Virtual Machine Extension and Cloud Wizard for advanced cloud computing setup and management.
An introduction to the reimagined Particle Reflow, Field Editing and Mesh Manipulation toolkit for 3ds Max 2013 and higher. Product Specialist Borislav Petrov discusses the modular nature of Stoke MX 2 and its basic building blocks, as well as some possible use cases.
This webinar takes a look at some of the major improvements and new features in the "largest minor release in Thinkbox' history". Product Specialists Mike Owen and Borislav Petrov look at the new Asset and Script Dependencies, Dependency View, Draft 1.1, Jigsaw for 3ds Max, Advanced Scheduling, Maintenance Jobs, Cloud support improvements, Popup Notifications, V-Ray DBR Jobs, new APIs and speed improvements in Deadline 6.1.
This webinar provides an overview of the Magma Particle Data Channel Editor introduced in Krakatoa MY 2.3 in December 2013. It demonstrates the basic workflows and features of the Magma system and contains ideas for some typical and some unorthodox uses of channel editing.
This webinar provides an overview of the Front-end and Back-end changes as well as the new features like User Group Management, Log Streaming, Custom Environment Variables, new Job Archiving and Amazon EC2 rendering introduced in Deadline 6.0.
An introduction to the basic features and workflows of the Particle Reflow Tool designed to accelerate and simplify the creation of high-volume particle clouds driven by velocity fields.
This webinar provides an overview of the most important components of Krakatoa For Maya. It is a great companion to the written tutorials that are part of the Krakatoa MY documentation.
These webinar videos provide an overview of the whole Thinkbox Software product palette.
This webinar covers the practical use of the Magma channel editing system inside of Krakatoa MX 2.
This webinar covers the fundamental features of the Magma channel editing system and its User Interface inside Krakatoa MX 2.
This webinar covers the fundamental features of the Krakatoa MX 2 User Interface and the Best Practices for interacting with it.
Product Tutorials by Thinkbox Software
These videos demonstrate the basic workflows of the new Jigsaw Multi-Region rendering feature of the 3ds Max Submit To Deadline (SMTD) integrated script.
These Genome demo videos were recorded offline after the Genome webinar (which was not recorded live).
This video demonstrates the powerful capability of XMesh to apply changes to a mesh cache sequence by reloading and modifying it with one frame offset.
This page leads to two video tutorials - the first demonstrates the saving of multiple objects as one, the second shows the loading of the resulting cache.
This was the original XMesh Introduction video. While some controls have changed and many features have been added to it since then, it is still a good place to start.
The first video demonstrates the integration of Deadline 5.1 with the Shotgun production database. A second follow up video shows Draft using Shotgun for templating and slating automation.
This video demonstrates the ability of the Magma 2 Editor to expose integer inputs as Checkbutton or Listbox when controlling logical Switch and Mux operators, and the ability of the PRT Volume to acquire vertex colors from the source mesh.
These two videos demonstrates a Work In Progress implementation of a Krakatoa SR connection with 3ds Max.
A set of three videos showing the PRT Hair feature of Krakatoa MX 2 (still Work In Progress at that point).
Product Tutorials By 3rd Party Sources
These two videos demonstrate the use of Krakatoa to produce cartoon-like effects. Recorded by Borislav "Bobo" Petrov before becoming Product Specialist at Thinkbox Software.
These two videos demonstrate the particle deformation and reloading capabilities of Krakatoa MX. Recorded by Borislav "Bobo" Petrov before becoming Product Specialist at Thinkbox Software.
This video created and posted on YouTube by Borislav "Bobo" Petrov before he became Product Specialist at Thinkbox Software demonstrates the creation of a "gridify" effect using MagmaFlow in Krakatoa 1.6.0. While the workflows are slightly different in Magma 2, the same principles still apply.
These three videos were created and posted on YouTube by Borislav "Bobo" Petrov before he became Product Specialist at Thinkbox Software. They are still applicable to newer versions of Krakatoa MX.
Product Overview Videos
This video is an overview of the VMX cloud extension plug-in for Deadline 6.1 and higher.
Beta Development Videos
A collection of demo videos recorded during the early development stages of Stoke MX.
This videos highlights the majort features Deadline 6 using an early build of the application as presented at Siggraph 2012.
These two videos show some Work In Progress features of the Genome modifier related to implicit and explicit loops.
A collection of demo videos recorded during the early development stages of Ember MX.
A short interview by Digital-Tutors with Borislav "Bobo" Petrov about what is new in Stoke MX 2.
This video features Chris Bond, President of Thinkbox Software, and Borislav "Bobo" Petrov, Product Specialist, talking to Shawn Hendriks about the latest products and features including an early preview of Frost for Maya, Krakatoa for Maya, Multi-Region Rendering with 3ds Max, Deadline 6.1 and Draft, and an introduction to Stoke MX.
This video provides a glimpse into the Thinkbox Software suite at the Fairmont Hotel in Vancouver (shaped as a box, btw), overlooking the Convention Centre where Siggraph was held. Also included are highlights from the Krakatoa MX 2 presentation like Hair rendering, Krakatoa Atmospheric effect in VRay, new Magma Debugger and Copy&Paste features, as well as Krakatoa PRT Maker producing up to 7 billion particles rendered on 40 CPUs.