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XMesh Saver MX Source Object Controls

 

These controls are used to select the objects to save.

Source Type drop-down list
Choose the type of object to save. Switching the mode will reload all objects and re-populate the lists. Any objects specified in the "Objects to Save" list will be moved back to the "Available Sources" list. The selection of this option will be sticky between 3ds Max sessions via INI file.
Selected Geometry 
The top list, as well as the Down, Up and Search controls will be hidden. The bottom list will be resized and will show all selected supported objects. This way, you can select the objects you want to save and press the RELOAD button to make them the active objects for caching to disk.
Scene Geometry
The top list will show all supported geometry objects in the scene, both visible and hidden.
Visible Scene Geometry
The top list will contain all supported geometry objects that are visible in the viewports (not hidden by node, by layer, by category, by frozen state etc.). 
Named Selection Sets
The top list will contain the Named Selection Sets defined in the scene, with a column showing the actual geometry objects in each Named Selection Set. Moving a Named Selection Set down to the bottom list will enable all the contained geometry objects for saving. If an object is found in more than one Named Selection Set, it will be saved just once.
Layers
The top list will contain the Layers defined in the scene, with a column showing the actual geometry objects on each Layer. Moving a Layer down to the bottom list will enable all contained geometry objects for saving. If an object is found in more than one Named Selection Set, it will be saved just once.
Particle Flow Systems
The top list will contain the Particle Flow systems (PF Source objects)  found in the scene, both visible and hidden. Moving a Particle Flow System to the bottom list will enable all its Events for saving.
Particle Flow Events
The top list will contain the Particle Flow Events found in the scene.
Thinking Particles Systems
The top list will contain the Thinking Particles systems found in the scene, both visible and hidden. Moving a Thinking Particles system to the bottom list will enable all its renderable Groups for saving. If a Group is marked as non-renderable in TP, it will NOT be saved.
Thinking Particles Groups
The top list will contain the Groups of all Thinking Particles systems found in the scene. The renderable property of the Groups will not be respected - if a group is moved to the bottom list for saving, it will be enabled for rendering temporarily and then set back to non-renderable.
Frost Objects Only
The top list will contain all Thinkbox Frost objects in the scene, both visible and hidden.
Scene XMesh Loaders
The top list will contain all Thinkbox XMesh Loader objects in the scene, both visible and hidden. This mode is useful for resaving XMesh Loaders as new XMesh sequences, for example to combine multiple XMesh sequences into a single one.
3ds Max Groups
The top list will contain the 3ds Max Groups found in the scene, with a column showing the names for the contained geometry objects. Moving a Group to the bottom list will only save the geometry objects from this group, but not geometry objects included in nested Groups.
3ds Max Nested Groups
The top list will contain the 3ds Max Groups found in the scene, with a column showing the names of the contained geometry objects. Moving a Group to the bottom list will save all geometry objects including ones found in nested groups within the specified group.
Previous Sessions History
Available in v1.1 and higher: The top list will contain records of every XMesh Save performed in the current scene since its creation, including all settings and the list of objects to save. The latest save will be listed on top. Moving an entry to the bottom list will let you save the same geometry objects as that previous session using the current settings. Moving multiple entries to the bottom list will combine their object lists into a new list. Right-clicking an entry provides a menu option to restore the XMesh Saver settings from the record, as well as an option to remove the entry from the History in order to clean it up. The History data is stored with the .MAX file as persistent global MAXScript variable called XMeshSaverTools_LastProcessedObjects.

RELOAD button
Clear the bottom (Objects to Save) list and display all available objects according to the current mode in the top (Available Sources) list.
Down and Up buttons
The Down button moves the selected items in the Available Objects into the Save Objects list. The Up button moves the selected items in the Save Objects list into the Available Objects list.
(These buttons are hidden when the Source Type is "Selected Geometry".)
Search box
The top list items are filtered by name to show only the Objects/Layers/Named Selection Sets whose name matches this search pattern. (This control will be hidden when the Source Type is "Selected Geometry").
Available Sources list
A list of objects that match the Source Type. If you want to save an object in this list, move it into the Save Objects list below. You can move an object between the two lists by double-clicking it, by highlighting it and using the Up and Down buttons, or by highlighting it and using the Right-Click menu "Move To..."  option.
(This list is hidden when the Source Type is "Selected Geometry".)
Objects to Save list
A list of Objects or Layers/Groups/Named Selection Sets that will be saved when you press a Save button. The Save buttons are found in the "Save Options" rollout and in the "Submit Job to Deadline" rollout, depending on whether you want to save locally or on Deadline. Note that a list of valid objects will be built from the items listed in the list even if the items are not actual objects (e.g. Layer names, NSS, Groups etc.). Duplicates will be ignored.
[]|> button
Clicking this button in the upper right corner of the dialog will open a pop up menu with options to set the UI to 1, 2, 3 or 4 columns. Each column is 480 pixels wide, so 4 columns require 1920 pixels desktop width. When switching the layout, the rollouts will be split between the columns, with 4 colums containing one rollout each, two colums containing two rollouts each etc.
Below are screenshots of the two-colums and four-columns layouts: